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#Rise of the tomb raider soviet installation tombs full#
We're still working on our full review, but from what I've experienced in the game's earliest areas, Rise of the Tomb Raider seems to chart not only Lara Croft's ascendancy but Crystal Dynamics' as well. If you wanted more discovery, more exploration, it certainly seems like Rise of the Tomb Raider is on the correct trajectory. So far, each tomb has offered additional context in the form of notebooks and audio logs, charting everything from early archaeological findings to ancient philosophies and Soviet atrocities. The developer has taken the feedback on board, adding crypts, caves and challenging puzzle tombs for budding explorers to dive in and solve. One of the biggest complaints about Crystal Dynamics' 2013 Tomb Raider was the lack of, well, tombs. It affords upgrades in exchange for accumulated XP, but Rise of the Tomb Raider adds an extra dimension with new hidden skills, revealed as rewards for the game's more abundant optional tombs. In support of the diverging playstyles, the skills system is back from the previous game. The facial expressions are among the most natural looking I've seen, up there with RYSE and Halo 5 without doubt, and they add a layer of empathy to the characters and their struggles. I've mentioned Lara's hair and mannerisms, but it's Camilla Luddington's facial motion capture and expressive acting that truly bring the story to life. I shan't spoil unrevealed story elements here, but what I've seen in the first few hours already seems like a massive step up for Crystal Dynamics, regarding both the delivery and writing itself. I get the feeling Crystal Dynamics is starting to understand what made Tomb Raider so popular back in the 90s, expanding on the solid foundations set in Rise of the Tomb Raider's predecessor. Not all of the logs are completely pertinent to the core plot either, furthering the sense that you're an archaeologist shedding light on personal stories long forgotten. Diaries, journals and logs add context to the game's world, as per the previous game, narrated to a high standard. Speaking of detail, Rise of the Tomb Raider, so far, seems to benefit from an expanded focus on supporting narrative. As someone who knows the frustration of an unruly ponytail, I smiled when I noticed Lara occasionally re-adjusts hers, wringing water from it when she leaves water bodies. In partnership with AMD, Crystal Dynamics has pushed the hair tech even further for Rise of the Tomb Raider, giving it extra weight when it's wet, allowing it to float in water, and having snowflakes realistically accumulate in it as Lara braves the Siberian tempest. The reboot was an incredibly detailed game, even more so in the Definitive Edition, which added special tech to grant realism to Lara's hair. Even when switching between Tomb Raider's impressive Xbox One Definitive Edition, the bump in visual quality is stark, but it's not just raw graphics that have impressed me so far. It gives Siberia a sense of uncharted majesty that was certainly touched upon in the 2013 reboot but is now fully realised thanks to the Xbox One's hardware and, perhaps, Microsoft's cash. To complement the expanse, Rise of the Tomb Raider boasts impressive draw distances and detailed backdrops. From here, climb to higher ground on your right twice and collect A WARNING (DOCUMENT 8/26).The Soviet Installation hub in Siberia is gargantuan, outstripping the largest areas from its predecessor by a wide margin. In the new room, climb onto dry land and jump across the broken stairs. When its in front of the door, shoot the oil cask to open the door. The raft will go back and forth, crossing another circular wooden door on its way. Climb up the second set of stairs behind you to grab onto a wooden plank that will open the floodgates. Grab an oil cask from the back right and throw it onto the wooden raft floating across the room, near the stairs. Once in the main area, go to the stairs straight ahead. Just like before use the oil cask to blow the door up and head through it. You'll see another one of those circular wooden doors with a oil cask up the stairs. After trying to climb to it, you'll fall into water. The crypt is close by, but it won't be that easy. Enter it and light Cistern Cavern Base Camp. Shoot the oil cask to the right of the door to open it.
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Drop down into the water, avoiding the spinning machines, and head right. Head up the stairs and pull the wooden plank down to flush the water.